morphoenix.blogg.se

Fallout 3 power armor glitch
Fallout 3 power armor glitch










fallout 3 power armor glitch

And I don't have many mods that modify DC besides TTW Interiors.

fallout 3 power armor glitch

After that, I deleted the save, started a new game, and have stayed in DC. If I absolutely have to, of course I will but Vortex has treated me well so far with every game I've used it on (of course there've been problems, but no more than any other MM I've used).Īs a side note, I haven't even been to NV once since I installed it besides starting a game there to make sure it existed. As far as I know, from what I've read in general about about specific mods, ones like that shouldn't cause problems.Īs for your words about Vortex, maybe I'm being blind here, but I already have to use like 2 different mod managers each with their own different ways of doing things for Oblivion, and both Vortex and FMM for NV I'd really rather not start changed MMs again. I didn't bring any of the NV companions to DC, I had them installed just in case I brought my character over to NV (which lately I've been considering not doing). How did you bring willow, hope lies and andrea over to DC? If you use CoC command even once to teleport between wastelands your game is broken. Backup your save and start removing mods one by one to find the culprit. Both were trash tier mod managers for older games like FNV. Alot of people were also stubbornly still using 2.9.x TTW, so their comments on nexus don't warrant to anything. I doubt they tested all the way to NV end since they also mentioned that they need feedback too. How far have they tested it no one knows but now you are having trouble. I just saw the debate between the F companion mod author and Roy on nexus.

fallout 3 power armor glitch

So you can use the description to check for any mods that uses the same structure and avoid using them. #45.Leave conversation - This mod force closes dialogues which breaks scripts and dialogue choices can become locked out, breaks the game

fallout 3 power armor glitch

I see a few mods now that I don't use, but I don't wanna risk breaking my game (assuming I can continue) just to get rid of some clothes I don't use or whatever. As for Project Nevada, I've only ever used the core module, which it says is compatible (unless the DLC patches don't count). It says F***able Companions is incompatible, but the mod page says it's fine, and based on what the IM list says it wouldn't be my problem anyway, I think. (Hope the spoiler worked) I've read the incompatible mods list several times, and I don't think I have any but two. TTW RWL - Black and White TranquilityLane.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Old World Blues (No Cyberware).esp FNV Vanilla hat fix with all storyline DLCs.esp












Fallout 3 power armor glitch